
Group project designed by Alvin Zheng, Eva Fan, Naomi Yang, Wendy Wen
Professionally guided by Common Sense Media
Built with AI tools and shaped through human-centered design.
Mori is a digital companion that reflects the impact of social media to teens and encourages them to reconnect with real life.

Key Feature 1
Live Feedback
As users move through these states, the pet reacts to the content they consume in a short window. Rather than simply displaying information, the pet acts as a behavioral mirror. It reflects the user’s digital habits through its own condition and emotions—for example, becoming visibly tired after prolonged scrolling. By presenting the experience from the pet’s perspective, the system encourages users to see themselves through another lens.
This perspective shift helps cultivate empathy toward the companion, a sense of responsibility for their actions, and ultimately deeper self-reflection about their digital behavior.
Key Feature 2
Buddy Mode connects friends in real life, encouraging them to spend less time on their phones and more time enjoying life together. By allowing users to see each other’s pet states, it turns digital habits into a shared experience—gently motivating friends to step away from screens and reconnect offline.
Buddy Mode


When one or both pets become weak, Buddy Mode also creates opportunities for gentle reminders and mutual support. Users can encourage each other to take breaks and complete Buddy Tasks together, turning digital wellbeing into a collaborative effort rather than an individual challenge.
Real-life interaction through shared actions
Buddy Mode Flow
Users activate Buddy Mode by tapping to pair with a friend, allowing them to see each other’s pet states in a shared space. If one pet becomes weak due to excessive screen use, the system recommends offline activities based on the users’ interests—such as playing basketball or going for a walk.
By completing these activities together, users help restore their pets’ health and receive collectible reward cards, creating a sense of achievement. This shared experience turns peer visibility into gentle motivation, encouraging users to step away from their phones and enjoy real-life interaction.
1, Tap to activate and pair with a friend
2, View both pets’ states in a shared interface
3, Receive activity suggestions when a pet is weak
4, Complete offline activities together
5, Earn collectible cards and restore pet health

Through Buddy Tasks, users are encouraged to engage in real-world activities. These shared actions directly help their pets become healthier, making behavior change more tangible and rewarding.


Usage Report
The Dynamic Island functions as a short-term feedback layer, providing reactions based on the user’s ongoing behavior. These reactions are driven by factors such as screen time duration, content type, and usage patterns, allowing the pet to express different emotional states over time.
Beyond these momentary signals, the system also supports longer-term reflection through reports. These reports synthesize patterns in screen time, content consumption, and emotional states, helping users better understand their habits and how their behavior evolves over time.
Multi-device Experience
Mori works across devices—from phones to wearables—tracking activities in real time while providing subtle motivation. Whether users are exercising or socializing, the system records progress, monitors key metrics like heart rate, and encourages healthier, more active behavior.


Social Media Influence
Children's increasing dependence on social media exposes them to algorithm-driven content loops, while parents struggle to balance supervision and children's autonomy.
These challenges suggest that design should make digital influence visible while motivating children to engage with the offline world.
Breaking social media impact into measurable factors

Social media influence is shaped not only by how long teens use it,
but also by when they use it, what they see, and how they interact.

Translating social media behavior into visible pet states

